I was thinking about memes that have survived over longer periods of time, and how the meme does this...
There was one meme in particular that I was interested in discussing with Gemini: the Golden Rule (and its variants). This meme captures a relatively unique perception of life forms: the point of view of someone else.
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| Rockwell's Golden Rule Mosaic |
I struggle, on a regular basis, with this meme, often forgetting that there might be another point of view. For example, I believe myself to be compassionate. I'll go out of my way to save a fly or spider that has wandered into my home. But why do I believe the insect wants to be outside?
In this case, my compassion is based on my choice of limited options: I will kill the insect or take it outside. Wouldn't true compassion be letting the insect stay inside? Wouldn't this choice respect the insect's choice?
I guess my limited options comes from a belief that the insect will die if left inside. After all, who would choose living in a human house when there is all of nature outside? I once tried to convince thousands of lady bugs that they'd be happier outside. They abandoned their home on a large redwood tree and came into my bedroom through a crack in the window frame when the evening temperatures started falling. They decided to stay, perhaps living a little longer inside.
I do try to see things from another's point of view...
This got me thinking about "The Golden Rule" (and its variants). The Golden Rule doesn't really require me to think from another person's point of view: "Do unto others as you would have them do unto you." But it is close. I also knew about "The Platinum Rule": "Do unto others as they want to be done unto." I learned about the Platinum Rule when I was helping someone and they said, "That's not the help I need!" And I even have a vague memory of a "silver rule".
So, as often happens these days, I started a conversation with Gemini about the golden rule and its variants. Below is what Gemini had to say.
I also followed up with a suggestion from Gemini: Explore how game theory and sociology rank these rules from most stable to least stable in a society...
I knew about computer simulations. As a statistician, I'd done several myself to estimate complex combinations of distributions. And I'd been aware of the famous Game Theory "Prisoner's Dilemma" simulations via Michael Cohen. He introduced me to the competition at the Santa Fe Institute for competing strategies in decision models the Prisoner's Dilemma.
I was surprised to find the final ranking of the Golden Rule and its variations (see full text below). In simulations, the Papirus Rule dominated ("Treat people based on how they treat other people."). But this rule can be exploited, so it was recommended that the Brazen (Bronze) Rule be used every so often, too ("Do unto others as they do unto you.").
Interesting memes! And fascinating that we're studying how they survive (at least in simplified simulations). Oh, the wonder of human imagination!
Remember: Treat people based on how they treat other people. But sometimes, do unto others as they do unto you!
Long live the memes!
____________________
Conversation with Gemini on September 22, 2026 around 4 pm.
ME: is there more than just the silver golden and platinum rule
GEMINI: Yes, there are several other metallic and behavioral reciprocity rules beyond the silver, golden, and platinum rules.
ME: make me a list of the "reciprocity" rules with a brief philosophical comparison
GEMINI: Here is a comprehensive breakdown of the major reciprocity rules, categorized by their psychological intent and accompanied by a direct philosophical comparison. "Do unto others as they want to be done unto."
Categorization of Reciprocity Rules
- The Golden Rule: "Do unto others as you would have them do unto you."
- The Silver Rule: "Do not do unto others what you would not have them do unto you."
- The Platinum Rule: "Do unto others as they want to be done unto."
- The Gilded Rule: "Do unto others with a thin veneer of goodness to mask personal gain."
- The Papirus Rule: "Treat people based on how they treat other people."
- The Brazen (Bronze) Rule: "Do unto others as they do unto you."
- The Iron Rule: "Do unto others before they do unto you."
- The Leaden Rule: "Do unto others as others have done to you."
- The Titanium Rule: "Do not allow others to do unto you what you would not do unto them."
Expanded Philosophical Comparison
The expanded spectrum now includes rules that evaluate social optics (Gilded) and systemic, third-party observation (Papirus) alongside the traditional internal and external motivations.
| Rule | Core Philosophy | Focus | Main Limitation |
|---|---|---|---|
| Golden | Proactive Virtue: Assumes shared human desires and requires positive, altruistic action. | Self-projection | Can result in imposing your own preferences on someone who doesn't share them. |
| Silver | Passive Restraint: Focuses on minimizing harm and avoiding negative behavior. | Prevention of harm | Can lead to inaction or indifference rather than active kindness. |
| Platinum | Targeted Empathy: Tailors behavior to the specific, unique needs and desires of the recipient. | True empathy | Requires deep, accurate knowledge of the other person to execute correctly. |
| Gilded | Performative Altruism: Mimics the Golden Rule on the surface, but operates out of a desire for status or profit. | Reputation & optics | Fails under genuine scrutiny; lacks any true moral grounding or depth. |
| Papirus | Trilateral Assessment: Judges character by observing systemic behavior toward others rather than direct interaction. | External evaluation | Can lead to premature judgment if you only witness a single, isolated interaction. |
| Brazen | Transactional Fairness: Represents strict, immediate tit-for-tat justice. | Reactive reciprocity | Can easily trap people in cycles of mutual retaliation. |
| Iron | Cynical Self-Preservation: Operates on the belief that might makes right and malice is inevitable. | Exploitation | Destroys trust and prevents any form of community or cooperation. |
| Leaden | Historical Retribution: Relies on past precedent and generational behavior to dictate current treatment. | Precedent | Perpetuates systemic biases and outdated societal grievances. |
| Titanium | Boundaries & Autonomy: Focuses on reciprocal self-defense and maintaining personal agency. | Boundary setting | Can border on rigid self-centeredness if not balanced with empathy. |
ME: explore how game theory and sociology rank these
GEMINI: In game theory and sociology, these rules are ranked based on evolutionary stability and societal trust generation. Instead of looking at their moral value, scientists measure how well these strategies protect an individual while fostering large-scale, long-term cooperation.
When simulated in repeated environments (like the famous iterated Prisoner's Dilemma), rules that are too aggressive or too passive collapse, while balanced, observant rules thrive.
The Game Theory & Sociology Ranking
Here is how these nine rules rank from most successful to least successful for maintaining a stable, prosperous society:
- The Papirus Rule (High Success / Most Stable): In sociology, this represents indirect reciprocity. It is the foundation of human reputation systems and large-scale society. By punishing bad actors based on how they treat others, it creates a massive evolutionary incentive for everyone to behave well, even when no one is looking at them directly.
- The Brazen Rule (High Success / Moderately Stable): Equivalent to Tit-for-Tat in game theory. It starts by cooperating, but immediately punishes defection and immediately forgives when cooperation resumes. Decades of computer tournaments show this is one of the most robust strategies for preventing exploitation while maintaining peace.
- The Titanium Rule (Medium Success / Stable Boundary): A solid defensive strategy. It prevents systemic exploitation by establishing hard boundaries. In sociology, it represents strong individual agency, though it struggles to actively build community bonds on its own.
- The Platinum Rule (Medium Success / Fragile): While high in empathy, in game theory it suffers from an information barrier. Trying to perfectly accommodate everyone's specific desires requires high energy and perfect communication. In complex societies, misalignment often causes accidental conflict.
- The Silver Rule (Medium Success / Low Synergy): Highly stable but economically stagnant. If everyone practices passive restraint ("do no harm"), society avoids war, but it fails to build active, collaborative infrastructure like trade networks or public safety nets.
- The Golden Rule (Low Success / Highly Exploitable): Unconditional, proactive altruism sounds ideal, but in a mixed game theory simulation, pure "suckers" (unconditional cooperators) get systematically wiped out by parasites or exploiters who refuse to return the favor.
- The Gilded Rule (Low Success / Unstable Trust): Sociologists view this as a toxin to institutional trust. When entities fake cooperation for reputation, it works short-term. However, once the facade slips, it causes a catastrophic crash in societal trust, leading participants to regress toward cynical defensive rules.
- The Leaden Rule (Very Low Success / Destructive Cycle): Trapped in historical feedback loops. Because it acts based on ancient or generational precedents ("they did this to my ancestors"), it locks societies into endless, irrational blood feuds that defy modern mathematical optimization.
- The Iron Rule (Lowest Success / Evolutionary Dead End): Pure exploitation ("might makes right") can yield high short-term rewards for a single tyrant. However, mathematically, a society of Iron Rule users quickly descends into an anarchic, zero-sum war of attrition that destroys resources and guarantees mutual ruin.
Visualizing Societal Health by Dominant Rule
This conceptual graph illustrates the direct relationship between how a society ranks these rules and the resulting levels of systemic trust versus conflict.
The mathematical sweet spot for human civilization sits squarely between Papirus and Brazen—using collective reputation to filter out bad actors, while maintaining a strict but forgiving policy for direct interactions.


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